Closed GoogleCodeExporter closed 9 years ago
Unfortunately, there's nothing I can really do about this. The game is a bit
slow even on a desktop computer; people mentioned (complained about) this when
it was first released/reviewed.
It's just doing lots of path finding and other expensive computation whenever
you move.
Frotz is already using a highly optimized glulx interpreter based (git). I
could probably spend a few days in a profile and eek out another 10%, but
there's just really not any way to speed it up by the orders of magnitude it
would take to make a big difference (besides actually JIT-compiling it to
machine code, and that's explicitly disallowed by App Store policy).
Fortunately, Apple seems to be about doubling the speed of their hardware every
year, so this problem will gradually fix itself; it's already not that bad on
an iPhone 5S or iPad Retina/Air.
Original comment by spath...@gmail.com
on 21 Jul 2014 at 4:11
Original issue reported on code.google.com by
omgitsra...@gmail.com
on 21 Jul 2014 at 3:12