Closed GoogleCodeExporter closed 9 years ago
The other issues are dups for which I already have fixes in the upcoming
version, but the delay showing inventory seems to still occur. Odd.
Original comment by spath...@gmail.com
on 30 Jul 2014 at 2:35
The inventory slowness appears to occur in other interpreters as well (tried
Zoom and Spatterlight), so it looks like the bug is specific to this game and
not an issue in Frotz.
The delay is about 2 seconds in an iPad Air; I don't know if it gets slower the
longer you play, or if an iPod Touch 4th gen is that much slower. The delay on
a Mac Book Pro (2012) running Zoom is about half a second.
Interestingly, typing "i.i.i.i.i" delays about 5 times longer before displaying
ANY output, then displays the 5 inventory lists at once (on all interpreters).
I'll profile it and see if I spot anything, but it's unlikely I'll be able to
'fix' this in Frotz since it's something the game is explicitly doing.
Original comment by spath...@gmail.com
on 30 Jul 2014 at 6:40
Profiling shows entire time during running inventory command spent in the git
interpreter, which is already a highly optimized state machine. I doubt I
could shave more than a couple percent off run-time.
Closing this issue as dup since the rest of it is already fixed/in-work.
Original comment by spath...@gmail.com
on 5 Aug 2014 at 7:36
Original issue reported on code.google.com by
CampJack...@gmail.com
on 30 Jul 2014 at 12:50