(iPod Touch 5, iOS 7.Something)
So I am discovering that a significant number of Glulx games which use graphics
either a) pay little heed to the possibility of the game being played in a
smaller device, (La Guardia Lunare, Ekphrasis, Frammenti di identitá, etc etc
etc etc...) or b) were created using early versions of I7 that simply did not
take a few things into account (Casa Tomada and Glass Boxes, both "Mystery
House Taken Over" projects in the early days of I7; the images are strangely
cropped).
Naturally, there's very little iFrotz can reasonably be expected to do. It's
the game's fault, basically.
But since there are a significant number of these - more info in the "List of
games that don't work 100% in an iPod Touch" - I wondered whether iFrotz could
come out the better half, as it were. Is it possible in any way, for instance,
to toggle the size of the graphic windows in iFrotz settings? I'm talking very
simple size settings, like "Full size", "Three quarter size", "Half size",
"Quarter-size", which should hopefully be broad enough settings.
I'm thinking maybe this way, iFrotz could return a smaller size to the game,
forcing the game to create smaller windows, and then go back to business as
usual by the time the actual game text gets displayed - I understand you had to
hack your way into Trinity in a similar fashion?
Something else I thought up, for more advanced users: allowing the user to
select, for themselves, how many columns the game would have, and base the
calculations for the windows on that. That might even help with the quote-boxes
that are too big to fit the screen currently. Of course, it also invites other
problems - like, first of all, would the game still wrap to the screen or would
the actual game text also be affected by this?
So you probably won't want to go that particular route. What about the
toggleable downsizing of the graphic windows, though?
Incidently, I can totally see myself scaling down some graphics and then, if
they have detail I have to see up close, pinch/zoom and drag. Heck, the only
thing that would make this a pretty graphical suite would be if, on top of what
I suggest here, double-tap the image were to make it full-screen. But, getting
ahead of myself.
Original issue reported on code.google.com by ilprimoc...@gmail.com on 25 Aug 2014 at 1:28
Original issue reported on code.google.com by
ilprimoc...@gmail.com
on 25 Aug 2014 at 1:28