Closed GoogleCodeExporter closed 9 years ago
Fixed in r240.
Original comment by spath...@gmail.com
on 4 Sep 2014 at 10:29
You are awesome.
Original comment by ilprimoc...@gmail.com
on 5 Sep 2014 at 10:19
I can confirm a lot of games stopped crashing - though a few now are unstable
at the beginning; they might crash when you first start typing. If they don't,
they'll be stable for the remainder of the session.
But currently in some Superglus games (I think it's Superglus) saving the game
got broken - the game just isn't saved, though Frotz goes through the motions.
Games in which this happens are mentioned in the "big list" (which gets smaller
with every update).
Original comment by ilprimoc...@gmail.com
on 10 Sep 2014 at 9:35
Since there are still problems with 1-, 2-byte locals, I've fixed this a
different way.
Frotz now uses glulxe instead of git as the interpreter if it detects a game
file that was not compiled with Inform, meaning SuperGLUS and variants.
This correctly handles this, and fixes the issue with save not working, and
probably other latent issues (at the expense of performance, since glulxe is
slower than git).
r363.
Original comment by spath...@gmail.com
on 19 Sep 2014 at 2:36
Fixed in App Store released version 1.7.1.
Original comment by spath...@gmail.com
on 20 Oct 2014 at 4:54
Original issue reported on code.google.com by
spath...@gmail.com
on 4 Sep 2014 at 10:23