Assumes that aruco IDs start from 0 on one side of the board and continue on the other, and that the checkboard pattern is not flipped on the other side - just printed normally (and that therefore the corner IDs need to be flipped when one camera sees one side and another camera sees the other)
Assumes that aruco IDs start from 0 on one side of the board and continue on the other, and that the checkboard pattern is not flipped on the other side - just printed normally (and that therefore the corner IDs need to be flipped when one camera sees one side and another camera sees the other)