Open notfoundname opened 1 year ago
You could for starters compile the maps in Hammer++, and with the Slammin Compile Tools, which the latter optionally lets you skip default cubemap generation on VBSP.
It's important that mat_specular is 0 before you build cubemaps; you can put that command in the autoexec.cfg so it runs before JBMod is launched.
Describe the bug I cannot compile cubemaps (or doing it wrong).
To Reproduce Steps to reproduce the behavior:
Expected behavior It should compile cubemaps and show them in-game.
Screenshots Video