Closed marekdaniluk closed 2 months ago
Hey, this sounds like inklecate
is not in your path.
The easiest way is to add INKLECATE with value C:\YOUR_PATH\inkcpp\build\unreal\inkcpp\Source\ThirdParty\inklecate\windows\inklecate.exe
to your path.
Best test it once with %INKLECATE%
.
Then it should build.
Please keep me updated about your progress.
Also I recognized that the CmakeLists.txt file in the example you linked is outdated.
You need CXX_STANDARD 20
instead of CXX_STANDARD 17
.
I set %INKLECATE%
and it works like a charm, thanks :). Still, would it be possible to add a CMake option to install library without tests or run tests without inklecate?
Nice :) That's a good idea, an option to disable tests and probably also one to disable the inklecate download.
Running tests without inklecate would miss the goal of checking inklecate compatibility.
INKCPP_TEST: bool : default Off: enables test stuff INKCPP_INKLECATE: NONE, OS, ALL: default NONE : download inklecate fou your or all OSs
If TEST and INKLECATE= OS|ALL: use download inklecate automatically for test
If INKLECATE=OS|ALL: Put OS inklecate in the install directory of inkcpp_cl
If you try to install the unreal plugin, generate warning/error if no inklecate is installed
Hi, I am trying to build inkcpp with CMake using instructions from this link. I generated VS2022 solution for Windows and tried to install the library, but an error "Inklecate failed with exit code 1" occurred during inkcpp_test build.
Is this a known issue? How can I fix it?