I'm writing a macro + effects solution for Fake Out ( my solution ), and as per the PFS note it does not consume ammo. The system has something for this:
//roll the first held weapon at map 0 without consuming ammo
actor.system.actions[0].variants[0].roll({consumeAmmo: false})
This works fine without Ranged Combat, but with it it complains about loading and still consumes the ammo after the strike, disregarding the passed option.
edit: I see that there's supposed to be some Fake Out automation in the module already, but I can't find it (I was writing this as a #macro-polo request, I don't gunslinger myself). Regardless this is still a bug, I think.
I'm writing a macro + effects solution for Fake Out ( my solution ), and as per the PFS note it does not consume ammo. The system has something for this:
This works fine without Ranged Combat, but with it it complains about loading and still consumes the ammo after the strike, disregarding the passed option.
edit: I see that there's supposed to be some Fake Out automation in the module already, but I can't find it (I was writing this as a #macro-polo request, I don't gunslinger myself). Regardless this is still a bug, I think.