Closed ModernGamingWorld closed 3 months ago
the crash is from this mod
did you change the loot modifier or are you playing a pack that has it changed?
@JaisDK Yes, I have a certain way I dont want people bypassing things in my modpack with Lootbundle and mob farms, so I removed some of the easy vanilla mobs/animals
What did you change them to?
@JaisDK I removed them from the file to stop them from being included. otherwise there was no way to stop them
can I see the changes? and how did you apply the changes? with a datapack?
its all posted under here in my Datapack mod https://github.com/AzureDoom/Modern-s-Monumental-Recipe/tree/1.19.2/src/main/resources/data/lootbundles/loot_modifiers
all I did was copy over your loot modifers and remove what i did not want to drop, it has been working fine till the server crashed
you set maxCount to 0, that's what's causing the crash
@JaisDK is there any easy way to disable stuff like Loot fragments and whatnot? As I do not use them, its kind of dumb in my eyes to have them cause server crashes if a modpack developer wants them disabled. I only use the loot bundles for Quests and do not need its recipes. I had players complain to me that loot fragments drop, but are useless if they are not attached to anything like recipes. There should be a feature or configuration option to disable things like loot bundles or fragment dropping if we only want them in our quest books. if there is no easy way to solve this, I might have to find a different mod to use
yes, use the same files as you have but set the probability to 0 not the maxcount
crash-2024-05-02_08.58.09-server.txt
Not sure whos mods is the cause of the crash, but it blames this mod and Easy Mob Farm