Open JFrankfurt opened 9 years ago
Currently, once a player is dead, they can continue firing and scoring points. The firing button should only be active when the user is alive.
When player lives === 0, end PlayState and send the user to the EndGameState
End game state should show:
Currently, once a player is dead, they can continue firing and scoring points. The firing button should only be active when the user is alive.