In order to reduce game manipulation/hacking of the gameplay, we're considering having an open socket to node that is continuously verifying that the score of the play is consistent with the number of aliens they've killed, the rate at which they're firing hasn't changed, and no foreign scripts are being run.
Implementation of something like this sounds... difficult.
Not sure if this is possible.
In order to reduce game manipulation/hacking of the gameplay, we're considering having an open socket to node that is continuously verifying that the score of the play is consistent with the number of aliens they've killed, the rate at which they're firing hasn't changed, and no foreign scripts are being run.
Implementation of something like this sounds... difficult.