A fork of The Ur-Quan Masters + HD-mod that remasters the HD graphics with a veritable smorgasbord of extra features, options, QoL improvements, and much more...
Added new mask function - layering one frame (filled with one color… or not) on top of another with chosen blendmode, changing the latter until its unloaded from memory. If layering frame is NULL - a solid colored rect will be layered instead;
Animated HD-suns and all their references are removed, except forf white, which is dynamically colored with new mask function;
Instead of prim flags, SIS in hyper or quasi space is dynamically colored once on load with new mask function. Flags related to SIS in HQspace are removed. Related blendmodes are merged into a new more versatile one - LINEAR BURN;
Several blendmodes now support alpha channel and can be altered not by just color: Overlay, Grayscale, Linear burn;
UNPACK_PIXEL_32 and PACK_PIXEL_32 are renamed to UNPACK_PIXEL_RGB and PACK_PIXEL_RGB for convenience. UNPACK_PIXEL_RGBA and PACK_PIXEL_RGBA are created for future use;
Chmmr overlay filter is altered to accommodate blendmode changes (visually all remain the same);
Removed double layering for colored mask for Orange stars as it is not in the original game and this effect is a product of UQM team. Removed related flag. Changed corresponding color back to plain orange;