Closed Kruzen closed 2 years ago
The more I play with it the more I dislike it. It looks very stuttery from time to time and have no effect if a player not decided to stay in inner system for 7-10 minutes (on fastest moving planets). Close this case or put it on extremely low priority.
I'll just label it as an enhancement and leave it up.
During my tests of #45 I found that planet orbits in inner system are static despite planet position in outer system. So I've come with a small solution to it.
1) Add
DrawOrbit ()
call toIP_Frame()
2) Modify
DrawSystem ()
so it callsDrawOrbit ()
only when!optOrbitingPlanets
3) Modify
DrawInnerSystem()
to callDrawOrbit()
(This will fix orbit pop-up effect when we leave orbit or conversation in inner system with smooth transitions)This is a minor issue if an issue at all since planets move on their orbits extremely slow in most cases so the final decision is up to you.