A fork of The Ur-Quan Masters + HD-mod that remasters the HD graphics with a veritable smorgasbord of extra features, options, QoL improvements, and much more...
1) Return RedrawQueue (FALSE) to static void ScaleSystem (SIZE new_radius) (line 1587 in solarsys.c)
It was a temporal fix for #39 but after removing all additional IP_Frame() calls, this part of code must be returned to the original state.
Minor
2) If you're leaving solar system on autopilot, SISMessage will flash word "HyperSpace" for 1 frame and then come back to "AUTO-PILOT"
To fix that, add condition to BOOLEAN LoadHyperspace (void) (line 522 in hyper.c):
if (!(GLOBAL (autopilot.x) != ~0 && GLOBAL (autopilot.y) != ~0))
DrawSISMessage (NULL);
Minor
3) If you get intercepted during auto-pilot, encounter screen won't refresh SIS message until conversation
Can be easily fixed by adding DrawSISMessage (NULL) to COUNT InitEncounter (void) (perfect place is line 340 in encount.c)
Last 2 bugs also exist in core version. Maybe notify Core Team so they look into that on their end.
Critical
1) Return
RedrawQueue (FALSE)
tostatic void ScaleSystem (SIZE new_radius)
(line 1587 in solarsys.c) It was a temporal fix for #39 but after removing all additionalIP_Frame()
calls, this part of code must be returned to the original state.Minor
2) If you're leaving solar system on autopilot, SISMessage will flash word "HyperSpace" for 1 frame and then come back to "AUTO-PILOT" To fix that, add condition to
BOOLEAN LoadHyperspace (void)
(line 522 in hyper.c):Minor
3) If you get intercepted during auto-pilot, encounter screen won't refresh SIS message until conversation Can be easily fixed by adding
DrawSISMessage (NULL)
toCOUNT InitEncounter (void)
(perfect place is line 340 in encount.c)Last 2 bugs also exist in core version. Maybe notify Core Team so they look into that on their end.