Open dyharlan opened 4 months ago
I’m still not able to solve this issue :-(
I looks like the game accessing VRAM surface directly, but this is problem on virtual GPU, because there isn’t HW mouse support in 16bpp and also missing switching framebuffers.
Maybe it can be solved by extra framebuffer spawning, but it'll takes some time (and maybe it'll be too slow).
OK, when I tried to trace this bug, I found 2 nasty errors in lasted release, first one was that DDHAL not worked and second was, that surface line alignment was too large and it corrupted 800x600 resolution (made it something like 832x640). Now, when you update to 0.6.2024.37, The Sims with ddraw sets to "system" should work[^1].
[^1]: Cursor still flashing and drawing is relatively slow, but this is virtual GPU architecture problem and I can't solve it now.
Me too :( I remember trying to run The Sims from abandonware on VM4,which used STD and while it worked,it's just corrupted. I want them to fix it in the next update
Whenever I play the Sims 1 on Windows 98 with the latest driver, I get a corrupted screen on "system" ddraw mode, or no character models on "wine" mode