Open Silverfang22 opened 8 years ago
Suggestion: Stuns should cause blur effect, and high chance of knockdown (as if the player was kicked), however the animation for standing up should take longer then normal (1-2 seconds), also should have a rare chance of just freezing movement for a second (resisting the stun). Stasis should freeze player movement and action, but make them immune to damage should be rare and not often used. Sting Blasts should cause 50% slower movement and blur.
Sting Blasts should cause a small, but stacking slow. it should start out with something small (10% seems like a good value) stacking up to 50% as opposed to an immediate 50% slow.
So in regards to this issue, I've been looking at adding more mechanical effective buffs (rather than just damage based ones) into the next version after 1.3.22 is put out and I wanted to check what your opinion @Silverfang22 would be on the difference between some of the very similar buffs.
For example, standard-freeze, standard-carbonite, standard-sting, standard-cold
Here's my thoughts:
"You cannot be chain-stunned - Stunning again will not increase the duration of the stun, give the player a 1 second stun immunity after they recover from a stun or sting." We can probably do this by just making a new buff that makes you immune to stun debuff or knockdown for its duration and just give the player this after they get knocked down from a stun debuff.
Stuns should prevent movement but shouldn't freeze your animations, instead it should play a stagger animation OR have a chance to cause knockdown, depending on the duration of the stun. Sting Blasts cause movement slow with a chance of causing a stagger that doesn't prevent movement
You cannot get up from the knockdown manually, it will automatically play a "get up" animation towards the end of the stun duration.
You cannot be chain-stunned - Stunning again will not increase the duration of the stun, give the player a 1 second stun immunity after they recover from a stun or sting.
Shields should prevent you from being stunned, some armor may have this property as well (or reduce duration of stun) but not by default.