JKGDevs / JediKnightGalaxies

Jedi Knight Galaxies (JKG) is a multiplayer shooter with role playing elements, played out in the Star Wars universe. The project is a full conversion game modification for Jedi Knight: Jedi Academy.
https://www.jkgalaxies.net/
GNU General Public License v2.0
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Status Effects (Stun and Sting) #210

Open Silverfang22 opened 8 years ago

Silverfang22 commented 8 years ago

Stuns should prevent movement but shouldn't freeze your animations, instead it should play a stagger animation OR have a chance to cause knockdown, depending on the duration of the stun. Sting Blasts cause movement slow with a chance of causing a stagger that doesn't prevent movement

You cannot get up from the knockdown manually, it will automatically play a "get up" animation towards the end of the stun duration.

You cannot be chain-stunned - Stunning again will not increase the duration of the stun, give the player a 1 second stun immunity after they recover from a stun or sting.

Shields should prevent you from being stunned, some armor may have this property as well (or reduce duration of stun) but not by default.

DarthFutuza commented 8 years ago

Suggestion: Stuns should cause blur effect, and high chance of knockdown (as if the player was kicked), however the animation for standing up should take longer then normal (1-2 seconds), also should have a rare chance of just freezing movement for a second (resisting the stun). Stasis should freeze player movement and action, but make them immune to damage should be rare and not often used. Sting Blasts should cause 50% slower movement and blur.

Silverfang22 commented 7 years ago

Sting Blasts should cause a small, but stacking slow. it should start out with something small (10% seems like a good value) stacking up to 50% as opposed to an immediate 50% slow.

DarthFutuza commented 4 years ago

So in regards to this issue, I've been looking at adding more mechanical effective buffs (rather than just damage based ones) into the next version after 1.3.22 is put out and I wanted to check what your opinion @Silverfang22 would be on the difference between some of the very similar buffs.

For example, standard-freeze, standard-carbonite, standard-sting, standard-cold

Here's my thoughts:

DarthFutuza commented 2 years ago

"You cannot be chain-stunned - Stunning again will not increase the duration of the stun, give the player a 1 second stun immunity after they recover from a stun or sting." We can probably do this by just making a new buff that makes you immune to stun debuff or knockdown for its duration and just give the player this after they get knocked down from a stun debuff.