Open DarthFutuza opened 8 years ago
Only thing is that typically we don't have divided bars (the old HUD had them?) in the HUD art style.
Also, a lot of our crosshairs aren't round, I personally use the E-11 crosshair. I'd say adding a small bar under the crosshair that looks similar to the shield/stamina bars would look good--small and out of the way.
I say cg_drawGrenadeTimer should have options that way you can suit it to your crosshair etc.
ETF does it with a refent that cuts out part of the icon as it decays closer to expire time. Next time on Windows I'll show a screenshot. Also supports multiple cook timer sounds for the local player.
While reloading should probably just be removed and replaced with 1st person animations, it might be nice to have an optional HUD element to show the reload bar progress. In any case, the bar for showing grenade cooking progress needs an update so we don't just use the boring rectangle progress bar. We should implement a HUD element for effects like this, such as a decaying circle around the cross hairs etc As long as it fits the current HUD style, unlike the present progress bars.
eg: