Closed Silverfang22 closed 5 years ago
Also just FYI. This also causes the game to assert as well if run in a debug build because of this check, which appears to just mean the model can't be found.
//tr_scene.cpp line 239
#ifdef _DEBUG
if (ent->reType == RT_MODEL)
{
assert(ent->hModel || ent->ghoul2 || ent->customShader);
}
#endif```
Should be fixed with aad29b2d3855ea4f9409f2eb457c5fe25d9f0e83
Need to investigate this one