JKGDevs / JediKnightGalaxies

Jedi Knight Galaxies (JKG) is a multiplayer shooter with role playing elements, played out in the Star Wars universe. The project is a full conversion game modification for Jedi Knight: Jedi Academy.
https://www.jkgalaxies.net/
GNU General Public License v2.0
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Overheating bad interactions with charged and burst weapons #347

Closed Silverfang22 closed 2 years ago

Silverfang22 commented 2 years ago

Firing a burst weapon that overheats in the middle of the burst will no longer fire off the burst, but will only fire as many projectiles as would finish the burst. For example, firing an EE-3 at high heat where 1 shot makes you overheat will result in only 2 shots being fired once you shoot again.

Similar to an issue fixed with burst weapons, firing a charge weapon that results in overheat will fire the charged shot after the overheat finishes such as a proton carbine alternate fire.

DarthFutuza commented 2 years ago

@Silverfang22 this seems like expected behavior to me, are you wanting it to flush the current burst round instead?

DarthFutuza commented 2 years ago

Fixed with 491aac82