JKGDevs / JediKnightGalaxies

Jedi Knight Galaxies (JKG) is a multiplayer shooter with role playing elements, played out in the Star Wars universe. The project is a full conversion game modification for Jedi Knight: Jedi Academy.
https://www.jkgalaxies.net/
GNU General Public License v2.0
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v1.3.24 Release To Do List #355

Open DarthFutuza opened 2 years ago

DarthFutuza commented 2 years ago

Changes to be in v1.3.24

Note: This patch is for patching critical bugs found in the playtest/scrimmage matches of v1.3.23. Avoid major new features, and try to stick to balance or bug fixes! Major changes should be implemented in v1.3.25 instead.

New Features

Bug Fixes and Balance Changes

Silverfang22 commented 2 years ago

Updated with issues found during release scrimmage matches, also added a section for new features even though none were planned for this patch as these should be fairly easy additions.

DarthFutuza commented 1 year ago

Currently running into networking issues with durability, but hopefully that will be done soon. Can't get the UI to update in certain places, though the server is working fine.

DarthFutuza commented 5 months ago

6bc9a7a slightly addresses Related, reloading feels way more advantageous when overheated compared to switching weapons & Possibly allow freely switching to melee with no penalty when overheating as it is now even faster to swap weapons to certain types such as melee or pistols. Needs testing.

DarthFutuza commented 5 months ago

"reloading feels way more advantageous when overheated compared to switching weapons" Some changes to this have been implemented to make the penalty less severe when swapping weapons, but needs more testing to see if more needs to be done. Additionally while swapping to melee doesn't get to ignore heat entirely, it does ignore some extra penalties from heating if you swap to melee if you haven't overheated entirely yet.

DarthFutuza commented 2 weeks ago

Fixing slicing to allow custom width/height took two weeks because I was dumb and didn't understand lua arrays. ARGH! But its finally done.