JKGDevs / JediKnightGalaxies

Jedi Knight Galaxies (JKG) is a multiplayer shooter with role playing elements, played out in the Star Wars universe. The project is a full conversion game modification for Jedi Knight: Jedi Academy.
https://www.jkgalaxies.net/
GNU General Public License v2.0
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Dual Wield #73

Open eezstreet opened 10 years ago

eezstreet commented 10 years ago

It would be great for some weapons to have dual-wielding. I have some idea in mind on how to do this.

DarthFutuza commented 10 years ago

I approve :D, but want more info about how you want to implement it.

eezstreet commented 10 years ago

Code-wise or game play wise? Game play wise, assign a pistol to an ACI slot, assign another pistol to the same ACI slot. The pistols can be of the same type or not. It doesn't matter. Attack fires left weapon, ADS fires right weapon. Only the first firing mode of each gun is used. Dual-wielding has two unique firing modes: Trigger-Fire and Dual-Fire. Trigger-Fire is the mode I described above. Dual-Fire shoots both shots at the same time. This however clamps it so that you can't fire faster than the slower weapon, plus a bonus 30ms delay.

Sent from my Windows Phone


From: Darth Futuzamailto:notifications@github.com Sent: ‎3/‎5/‎2014 4:46 PM To: JKGDevs/JediKnightGalaxiesmailto:JediKnightGalaxies@noreply.github.com Cc: eezstreetmailto:eezstreet@live.com Subject: Re: [JediKnightGalaxies] Dual Wield (#73)

I approve, but want more info about how you want to implement it.


Reply to this email directly or view it on GitHub: https://github.com/JKGDevs/JediKnightGalaxies/issues/73#issuecomment-36798005

DarthFutuza commented 10 years ago

Sounds good to me. Which weapons should have dual wielding capabilities?

eezstreet commented 10 years ago

Any which specify it in their .wpn files, but I'm thinking all pistols and a few smaller non-explosive weapons.

Sent from my Windows Phone


From: Darth Futuzamailto:notifications@github.com Sent: ‎3/‎6/‎2014 12:39 PM To: JKGDevs/JediKnightGalaxiesmailto:JediKnightGalaxies@noreply.github.com Cc: eezstreetmailto:eezstreet@live.com Subject: Re: [JediKnightGalaxies] Dual Wield (#73)

Sounds good to me. Which weapons should have dual wielding capabilities?


Reply to this email directly or view it on GitHub: https://github.com/JKGDevs/JediKnightGalaxies/issues/73#issuecomment-36914259

Silverfang22 commented 5 years ago

I believe every weapon should use tag_barrel.md3 as the right arm and tag_barrel2.md3 as the left arm, we could probably turn off tag_barrel2.md3 on the right hand weapon and both of them on the left weapon for now.