Open GoogleCodeExporter opened 9 years ago
Further testing with the test app completely confirms my issue. I connected the
wiimote classic controller and see the bars not go all the way up or down,
while the nunchuk has zero issues.
Original comment by myrameni...@gmail.com
on 12 Dec 2011 at 10:22
Ok, I will try with my classic controller to see if I can reproduce.
Original comment by kenneth@hexad.dk
on 15 Dec 2011 at 2:41
I just tried this with my Wiimote class controller, and all four bars in the
test app goes fully left and right.
Do you have a special version of the Classic controller?
Mine is a cheap knock off version, but others have tested this for me with
official controllers.
Do you know what model number your classic controller has?
Original comment by kenneth@hexad.dk
on 16 Dec 2011 at 8:12
I have the first generation official.... I guess I should splurge on the pro
version?
Original comment by myrameni...@gmail.com
on 16 Dec 2011 at 6:21
I also find this weird since it worked before and wiicontrollerime works fine...
Original comment by myrameni...@gmail.com
on 16 Dec 2011 at 6:27
What do you mean "worked before" ?
I am not sure buying a new controller will fix it, but it is likely.
Original comment by kenneth@hexad.dk
on 17 Dec 2011 at 8:26
Worked before as in it worked fine. But then again, I used WiicontrollerIME
back in the day. Also, WiiControllerIME's analog works fine on FPSE no problem.
I used a Classic Controller Pro this time on the test app and Yoshi's Story.
Same exact problem on the test app. Same problem with Yoshi's Story, but the
running right is fine.
So, now I must ask, is it a difference in bluetooth? I used this on the Intl
SGS2 and and the ASUS Transformer, and same problem.
Original comment by myrameni...@gmail.com
on 18 Dec 2011 at 1:40
Perhaps have a calibration setup for the analog on a future release?
Original comment by myrameni...@gmail.com
on 18 Dec 2011 at 1:41
I cannot seem to find the actual specification for the value range, but I am
using this page:
http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Classic_Controller
It only specifies how large a value can be sent, but not the actual value range.
It could be that this differs for each unit, in which case a calibration is
required.
Does this controller work for you:
https://market.android.com/details?id=com.ccpcreations.android.WiiUseAndroid
If that works, it is likely that I have messed something up that can be fixed
without a calibration UI.
I can check the source code for the app to see if there is some difference.
The app called WiicontrollerIME does not have the source code, so I cannot
compare it to BluezIME.
Original comment by kenneth@hexad.dk
on 27 Dec 2011 at 9:00
the wiicontrollerime thing I'm talking about is the same as the market link
lol. Thanks!
Original comment by myrameni...@gmail.com
on 27 Dec 2011 at 9:11
Cool, there is one called WiiControllerIME too, but I will look at the source
to see if he auto-calibrates the sticks or use another trick.
Original comment by kenneth@hexad.dk
on 30 Dec 2011 at 5:59
Hmm, I thought there was source code for that app, but I was wrong.
I would really like to not have a calibration UI, because that will be
annoying, but I guess there is no way round it.
Original comment by kenneth@hexad.dk
on 30 Dec 2011 at 6:53
I accidentally stumbled on some code that shows how the calibration is supposed
to work:
http://code.google.com/p/imame4all/source/browse/trunk/src/android/wiimote.c#543
I will try to incorporate this into Bluez IME so your controller works
correctly.
Original comment by kenneth@hexad.dk
on 3 Jan 2012 at 10:14
WOWWWWWWWWWWWWWW THANK YOUUUUUUUUU
Original comment by myrameni...@gmail.com
on 3 Jan 2012 at 6:42
Attached is a test version that *should* handle Calibration data from the
Classic Controller.
My own knock-off controller does not report that data, so I have a hard time
testing.
Let me know how it works for you.
Original comment by kenneth@hexad.dk
on 6 Jan 2012 at 11:31
Attachments:
[deleted comment]
I have been having the same issues on my classic controller pro.
Unforrtunately, the version you just posted on this forum does not help. I
think the issue is that when the left analog stick is pressed down, it picks up
readings that it is being pressed up. This is because in n64oid zelda oot, when
I attempt to back flip while z-targeting, I can only roll forward. If you are
not familiar with that game, that means the action is something from moving
forward only, when I am actually moving backwards. Also in all games I've
tested, the character moves backwards at half speed. Please fix this one bug
because the classic controller is awesome, and the ONLY problem with it is
moving backwards. Thanks.
Original comment by SOMFSOMF...@gmail.com
on 10 Jan 2012 at 8:29
I have the same issue as the two others. I've installed the Test App, and
moving the stick to the far right(x=100% or -100%, y=0) and the x or y sensor
registers the value to about 90%. On the diagonals, the sensor is about 75%
for x and y. This shows up in games like Zelda OOT where Link can run
full-speed directly ahead, but walks on the diagonals. Still seems like the
calibration is off.
As far as I can tell, the test version had no noticeable difference on the
analog performance or the x- and y-values on the test app.
Original comment by EFLa...@gmail.com
on 12 Jan 2012 at 2:27
Ok, I need some more help as I do not have a device that has the problem myself.
Attached is a new build that will dump data to logcat (use aLogcat from Market
to see it).
It should output various data relating to calibration to logcat. If one of you
that have the problem could try it and send me the log data (or attach it
here), I will try to fix it.
Original comment by kenneth@hexad.dk
on 12 Jan 2012 at 8:16
Attachments:
Sorry forgot to add that, you must also install the new HIDEnabler package
attached.
I will use this in the future to enable HID drivers on devices, so the
BluezIME.apk here is the same as the one on Market.
Original comment by kenneth@hexad.dk
on 12 Jan 2012 at 8:32
Attachments:
[deleted comment]
[deleted comment]
[deleted comment]
[deleted comment]
Ok. So I have the log here from moving the joystick all the way in the four
main directions. From looking at it, I believe I see that when it is pressed
down, it does not recognize the full value, and picks up that it is also being
pressed up. But I am no expert in the subject, so I'll leave that to you. I
also have the diagonal press logs if you need them. Thanks for responding on
your forum!
Original comment by SOMFSOMF...@gmail.com
on 13 Jan 2012 at 5:34
Attachments:
Forgot to mention that for the log above, i did three movements of the analog
stick for each direction if that matters
Original comment by SOMFSOMF...@gmail.com
on 13 Jan 2012 at 10:51
Thanks for the log. The analog values should be int the rage-127, 0, +127 with
0 being center.
Up/Left are -127, and Down/Right are +127. The log message clearly shows that
your device does not get near the actual max values, which explains the
problems, but I need the calibration messages to fix it.
There should be log messages with:
"Wii Classic Controller Extension connected"
"Sending Classic Controller Calibration data request"
"Got classic controller calibration report: xxxxxxxxxx"
Do you have those messages (especially the last one)?
Original comment by kenneth@hexad.dk
on 14 Jan 2012 at 9:36
Here are the logs I got when I plugged in the controller 3 times in a row. I
get the first one, but no where do I see the sending calibration request. Let
me know if I need to do something more to get those messages.
Original comment by SOMFSOMF...@gmail.com
on 14 Jan 2012 at 4:05
Attachments:
Strange. I will investigate.
Original comment by kenneth@hexad.dk
on 14 Jan 2012 at 4:10
I think this is something to do with "log level".
The messages you posted are set with "Debug" and the messages that are missing
are set with "Information".
Could you try again with log level set to "Info" ?
Original comment by kenneth@hexad.dk
on 15 Jan 2012 at 4:54
It turns out I actually had log level on verbose, but I also got the same logs
using debug. However, with information as the log level, nothing shows up in
the log, whether I press buttons or connect the extension. I tried all the log
formats too, but still nothing with log level information. Let me know if
theres anything else I need to try.
Original comment by SOMFSOMF...@gmail.com
on 15 Jan 2012 at 7:28
Hmm, I have no explanation for why that happens then, but since "Debug" logging
seems to work, I have changed all the reports to use that instead of the
"Information". Attached is an updated version with this change.
Original comment by kenneth@hexad.dk
on 15 Jan 2012 at 7:51
Attachments:
There we go, the calibration request showed up. Here is a log from me plugging
in the controller, then disconnecting it.
Original comment by SOMFSOMF...@gmail.com
on 15 Jan 2012 at 7:55
Attachments:
Tough, your controller also sends bogus calibration data.
I will have to read up on this and see if I can guess what I need to change :/
Thanks for the fast response.
Original comment by kenneth@hexad.dk
on 15 Jan 2012 at 8:00
A little late to the party, but I wanted to confirm that I'm having the same
calibration issue with the classic controller. The attached log from my
system gives the same bad calibration report.
Original comment by EFLa...@gmail.com
on 17 Jan 2012 at 8:39
Attachments:
Forgot to add that i'm also on a classic controller pro. Not sure what that
affects...
Original comment by EFLa...@gmail.com
on 19 Jan 2012 at 5:22
So im at it again, this time with a nintendo brand classic controller (not
pro). This one sends valid calibration data, but I think bluez misinterprets
it. Attached is a log with me plugging the extension in, as well as moving the
analog stick in the four cardinal directions. Please note that I only move the
stick all the way in that direction, and do NOT allow it to return to the
center. When I play n64oid, the controller is very sensitive at first, then
sends bogus data, such as running the complete opposite direction (this is with
the calibration fix version on this thread). With the original bluez ime 1.14
the character only walks right and up, but runs perfectly fine down and left.
Hopefully this can shine some light on this issue. Thanks for your hard work on
this app as always!
Original comment by SOMFSOMF...@gmail.com
on 7 Mar 2012 at 2:13
Attachments:
Hi, I am a little pressed for time (as always).
I have found another Wiimote library (not for Android) which seems to be able
to extract another kind of calibration data. I am still hoping that I will find
some time to look at that, to support those with controllers that do not send
normal calibration data.
For the one that does send calibration data, there is something really weird
going on there. Either the calibration data is just random noise, or my use of
the calibration data is wrong. I will look at it, but it will be a little while.
Original comment by kenneth@hexad.dk
on 8 Mar 2012 at 7:44
I'm sorry, was this issue ever resolved? I see that it has been a few months
since it was last addressed. I'm having issues with my Galaxy S Mesmerize.
When I use the Nunchuck, the analogue pulls lazily to the right in all games
(Zelda OOT, Banjo, Goldeneye). With the Classic Controller, the analogue pulls
strongly down and left. I've had this problem with both Gingerbread and ICS
roms. These controllers are the only reason I got into messing with my roms in
the first place. It would be greatly appreciated to know if there has been any
development on the topic. Thanks!
-Flyboy19838@gmail.com
Original comment by FlyBoy19...@gmail.com
on 7 Aug 2012 at 6:59
I have not managed to work on this.
I did have a brief look at it, but my controller does not give me the
calibration data, so I don't know how to implement the calibration stuff.
Original comment by kenneth@hexad.dk
on 9 Aug 2012 at 9:09
Issue 178 has been merged into this issue.
Original comment by kenneth@hexad.dk
on 20 Aug 2012 at 7:18
Kenneth,
You said you use a 3rd party controller that doesn't show problems. If I may
ask, which controller knock-off are you using that allows correct
functionality?
Original comment by loneinsu...@gmail.com
on 29 Aug 2012 at 12:07
I bought it on DealExtreme, but it is no longer there.
The SKU was: 53758
And the title was "Designer's Classic Controller for Wii - White (98CM-Cable)"
Original comment by kenneth@hexad.dk
on 29 Aug 2012 at 7:54
My issue is that the analog stick will not reset to "zero" after movement. At
the start of play, everything is fine until I move the analog stick, then it
sticks at 100% of the opposite direction. I can try to maneuver the stick to
get it to stop (and occasionally it does) but the moment I move the stick
again, it does the same thing.
I have used the test app, and it shows everything at center until I move the
stick. Upon moving it, each axis stays about 5%. I have tried different
nunchuks, all with slightly different values, but consistent with each nunchuk,
never reaching zero again. This tells me that there is a margin of error for
each device. That being said, your app perfectly displays that.
Perhaps you can add a way to recalibrate these devices since it appears your
app reads where zero /should/ be, and not where it actually is.
Original comment by batk...@gmail.com
on 2 Sep 2013 at 5:18
Original issue reported on code.google.com by
myrameni...@gmail.com
on 12 Dec 2011 at 9:48