Currently only r_drawfog mode 1 is supported which is linear fog.
Fog mode 2 in vulkan enables performance optimizations. This mode collapses 2 drawcalls in one.
Bacause its /r_drawfog 2 its confused with vanilla's hardware fog mode
Possible solutions:
Use fog collapse by default in mode 1, and implement equivalent mode 2 like vanilla.
Currently only r_drawfog mode 1 is supported which is linear fog. Fog mode 2 in vulkan enables performance optimizations. This mode collapses 2 drawcalls in one.
Bacause its /r_drawfog 2 its confused with vanilla's hardware fog mode
Possible solutions: Use fog collapse by default in mode 1, and implement equivalent mode 2 like vanilla.