The minimum supported Rust version was lowered to 1.57.0 and now explicitly tested.
On X11, fix crash on start due to inability to create an IME context without any preedit.
Winit Version v0.27.0
On Windows, fix hiding a maximized window.
On Android, ndk-glue's NativeWindow lock is now held between Event::Resumed and Event::Suspended.
On Web, added EventLoopExtWebSys with a spawn method to start the event loop without throwing an exception.
Added WindowEvent::Occluded(bool), currently implemented on macOS and X11.
On X11, fix events for caps lock key not being sent
Build docs on docs.rs for iOS and Android as well.
Breaking: Removed the WindowAttributes struct, since all its functionality is accessible from WindowBuilder.
Added WindowBuilder::transparent getter to check if the user set transparent attribute.
On macOS, Fix emitting Event::LoopDestroyed on CMD+Q.
On macOS, fixed an issue where having multiple windows would prevent run_return from ever returning.
On Wayland, fix bug where the cursor wouldn't hide in GNOME.
On macOS, Windows, and Wayland, add set_cursor_hittest to let the window ignore mouse events.
On Windows, added WindowExtWindows::set_skip_taskbar and WindowBuilderExtWindows::with_skip_taskbar.
On Windows, added EventLoopBuilderExtWindows::with_msg_hook.
On Windows, remove internally unique DC per window.
On macOS, remove the need to call set_ime_position after moving the window.
Added Window::is_visible.
Added Window::is_resizable.
Added Window::is_decorated.
On X11, fix for repeated event loop iteration when ControlFlow was Wait
On X11, fix scale factor calculation when the only monitor is reconnected
On Wayland, report unaccelerated mouse deltas in DeviceEvent::MouseMotion.
On Web, a focused event is manually generated when a click occurs to emulate behaviour of other backends.
Breaking: Bump ndk version to 0.6, ndk-sys to v0.3, ndk-glue to 0.6.
Remove no longer needed WINIT_LINK_COLORSYNC environment variable.
Breaking: Rename the Exit variant of ControlFlow to ExitWithCode, which holds a value to control the exit code after running. Add an Exit constant which aliases to ExitWithCode(0) instead to avoid major breakage. This shouldn't affect most existing programs.
Add EventLoopBuilder, which allows you to create and tweak the settings of an event loop before creating it.
Deprecated EventLoop::with_user_event; use EventLoopBuilder::with_user_event instead.
Breaking: Replaced EventLoopExtMacOS with EventLoopBuilderExtMacOS (which also has renamed methods).
Breaking: Replaced EventLoopExtWindows with EventLoopBuilderExtWindows (which also has renamed methods).
Breaking: Replaced EventLoopExtUnix with EventLoopBuilderExtUnix (which also has renamed methods).
Breaking: The platform specific extensions for Windows winit::platform::windows have changed. All HANDLE-like types e.g. HWND and HMENU were converted from winapi types or *mut c_void to isize. This was done to be consistent with the type definitions in windows-sys and to not expose internal dependencies.
The internal bindings to the Windows API were changed from the unofficial winapi bindings to the official Microsoft windows-sys bindings.
On Wayland, fix polling during consecutive EventLoop::run_return invocations.
On Windows, fix race issue creating fullscreen windows with WindowBuilder::with_fullscreen
On Android, virtual_keycode for KeyboardInput events is now filled in where a suitable match is found.
Added helper methods on ControlFlow to set its value.
On Wayland, fix TouchPhase::Ended always reporting the location of the first touch down, unless the compositor
sent a cancel or frame event.
On iOS, send RedrawEventsCleared even if there are no redraw events, consistent with other platforms.
Breaking: Replaced Window::with_app_id and Window::with_class with Window::with_name on WindowBuilderExtUnix.
On Wayland, fallback CSD was replaced with proper one:
WindowBuilderExtUnix::with_wayland_csd_theme to set color theme in builder.
WindowExtUnix::wayland_set_csd_theme to set color theme when creating a window.
WINIT_WAYLAND_CSD_THEME env variable was added, it can be used to set "dark"/"light" theme in apps that don't expose theme setting.
The minimum supported Rust version was lowered to 1.57.0 and now explicitly tested.
On X11, fix crash on start due to inability to create an IME context without any preedit.
0.27.0 (2022-07-26)
On Windows, fix hiding a maximized window.
On Android, ndk-glue's NativeWindow lock is now held between Event::Resumed and Event::Suspended.
On Web, added EventLoopExtWebSys with a spawn method to start the event loop without throwing an exception.
Added WindowEvent::Occluded(bool), currently implemented on macOS and X11.
On X11, fix events for caps lock key not being sent
Build docs on docs.rs for iOS and Android as well.
Breaking: Removed the WindowAttributes struct, since all its functionality is accessible from WindowBuilder.
Added WindowBuilder::transparent getter to check if the user set transparent attribute.
On macOS, Fix emitting Event::LoopDestroyed on CMD+Q.
On macOS, fixed an issue where having multiple windows would prevent run_return from ever returning.
On Wayland, fix bug where the cursor wouldn't hide in GNOME.
On macOS, Windows, and Wayland, add set_cursor_hittest to let the window ignore mouse events.
On Windows, added WindowExtWindows::set_skip_taskbar and WindowBuilderExtWindows::with_skip_taskbar.
On Windows, added EventLoopBuilderExtWindows::with_msg_hook.
On Windows, remove internally unique DC per window.
On macOS, remove the need to call set_ime_position after moving the window.
Added Window::is_visible.
Added Window::is_resizable.
Added Window::is_decorated.
On X11, fix for repeated event loop iteration when ControlFlow was Wait
On X11, fix scale factor calculation when the only monitor is reconnected
On Wayland, report unaccelerated mouse deltas in DeviceEvent::MouseMotion.
On Web, a focused event is manually generated when a click occurs to emulate behaviour of other backends.
Breaking: Bump ndk version to 0.6, ndk-sys to v0.3, ndk-glue to 0.6.
Remove no longer needed WINIT_LINK_COLORSYNC environment variable.
Breaking: Rename the Exit variant of ControlFlow to ExitWithCode, which holds a value to control the exit code after running. Add an Exit constant which aliases to ExitWithCode(0) instead to avoid major breakage. This shouldn't affect most existing programs.
Add EventLoopBuilder, which allows you to create and tweak the settings of an event loop before creating it.
Deprecated EventLoop::with_user_event; use EventLoopBuilder::with_user_event instead.
Breaking: Replaced EventLoopExtMacOS with EventLoopBuilderExtMacOS (which also has renamed methods).
Breaking: Replaced EventLoopExtWindows with EventLoopBuilderExtWindows (which also has renamed methods).
Breaking: Replaced EventLoopExtUnix with EventLoopBuilderExtUnix (which also has renamed methods).
Breaking: The platform specific extensions for Windows winit::platform::windows have changed. All HANDLE-like types e.g. HWND and HMENU were converted from winapi types or *mut c_void to isize. This was done to be consistent with the type definitions in windows-sys and to not expose internal dependencies.
The internal bindings to the Windows API were changed from the unofficial winapi bindings to the official Microsoft windows-sys bindings.
On Wayland, fix polling during consecutive EventLoop::run_return invocations.
On Windows, fix race issue creating fullscreen windows with WindowBuilder::with_fullscreen
On Android, virtual_keycode for KeyboardInput events is now filled in where a suitable match is found.
Added helper methods on ControlFlow to set its value.
On Wayland, fix TouchPhase::Ended always reporting the location of the first touch down, unless the compositor
sent a cancel or frame event.
On iOS, send RedrawEventsCleared even if there are no redraw events, consistent with other platforms.
Breaking: Replaced Window::with_app_id and Window::with_class with Window::with_name on WindowBuilderExtUnix.
On Wayland, fallback CSD was replaced with proper one:
WindowBuilderExtUnix::with_wayland_csd_theme to set color theme in builder.
Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.
Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it
- `@dependabot merge` will merge this PR after your CI passes on it
- `@dependabot squash and merge` will squash and merge this PR after your CI passes on it
- `@dependabot cancel merge` will cancel a previously requested merge and block automerging
- `@dependabot reopen` will reopen this PR if it is closed
- `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
- `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
- `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
- `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
Bumps winit from 0.26.1 to 0.27.1.
Release notes
Sourced from winit's releases.
... (truncated)
Changelog
Sourced from winit's changelog.
... (truncated)
Commits
c53a574
Release 0.27.1 version95246d8
On X11, fix crash when can't disable IMEbf53700
Explicitly specify minimum supported rust version5003564
Release 0.27.0 version64c22f9
Fix changelog entry wrt scrolling4895a29
ci: manually point ANDROID_NDK_ROOT to latest supplied version6cdb317
Consistently deliver a Resumed event on all platforms4fd52af
Fix type hint reference for xlib hook5a0bad1
Bumpndk
andndk-glue
dependencies to stable0.7.0
release (#2392)08d0259
Fix hiding a maximized window On Windows (#2336)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
.Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)