1st phase: Chillin’. Static in lava bath that sends out bullets in a pattern that forces the player to move. 2 attacks, one wave-like with spaces in-between and one cone-like burst of orbs. One melee if player gets too close, knocks back and big damage
2nd phase: Stands up. Basically the same as 1st. Punch the wall to make rocks fall down
3rd phase: Gets out, and pulls up a hammer. Resistance to projectiles. Swing and a slam with a leap to close the gap. Slam spawns a wave of orbs
Start drafting a boss character (@RiLoGosh, @nicoleisdebugging2711) and program a boss battle
(Theme maybe @VilhelmNor)