Class-based armor: now default. Original port settings is matching up vanilla executable, and generic icon is not really vanilla. In other words, this is a Right Thing to do.
SFX attenuation axises: not that epic as in Doom and Heretic, it works only for monsters and thing-type map objects, i.e. not doors, sectors, platforms, etc.. Hexen handles sectors slightly differently, but even attenuation for thing-type only seems to be okay.
Weapon attack alignment removed entirely, it's working only with half of weapons. 🙁 That's because of Hexen's "extra" coords shifting for some frames, i.e. weapon state can be same to prevent extra sprite graphics, but may have different offset.
Weapon attack alignment removed entirely, it's working only with half of weapons. 🙁 That's because of Hexen's "extra" coords shifting for some frames, i.e. weapon state can be same to prevent extra sprite graphics, but may have different offset.