Closed TypeSafeSchwalbe closed 2 years ago
Oh wow. The issue actually does not have anything to do with JOML. I rendered my frame buffers upside down... JOML works perfectly fine, and no further method calls were needed. Thank you for making JOML (I would have to write A LOT of code otherwise...)!
I need help with creating the projection-view matrix for a perspective camera. I have this piece of code already...
...that generates a
Matrix4f
that I can pass to my vertexshader to convert world coordinates to NDC. This currently works... kinda. Everything that gets rendered is inverted on the Y-axis (upside down). I've looked for solutions online, tried the various invert-methods of theMatrix4f
-class, but everything I tried just does not render anything (the matrix is probably modified in a weird way)...