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JPBotelho
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OpenGL-Sandbox
OpenGL general purpose renderer written in C# using OpenTK
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Bump System.Text.RegularExpressions from 4.3.0 to 4.3.1 in /OpenTK Test
#8
dependabot[bot]
opened
3 years ago
0
Bump System.Net.Http from 4.3.0 to 4.3.4 in /OpenTK Test
#7
dependabot[bot]
opened
3 years ago
0
Handle light FBOs in the light class rather than main loop class
#6
JPBotelho
opened
5 years ago
0
Preprocess images into GPU-friendly format
#5
JPBotelho
opened
5 years ago
1
Hardcode skybox vertices and use gl_VertexID to access them
#4
JPBotelho
opened
5 years ago
0
Classes folder makes no sense to have
#3
JPBotelho
opened
5 years ago
0
Create folder for assets within project that is included in build
#2
JPBotelho
opened
5 years ago
0
Name shader files as "shaderFName.vs.glsl"
#1
JPBotelho
opened
5 years ago
0