Closed abauer closed 11 years ago
ok casting should be complete, but the lag issue still remains; this could be a cause of checking the grid lag or something i have not accounted for. ideally @maximusvladimir could make this super fast if he has time.
(repurpose issue for speeding up the HUD)
Could you give a code example of this?
Or even a line number of what you mean?
Example of what the casting issue was; Throughout the update method I would recast display (Entity) to a (MoveableEntity) multiple times; To fix this i created another object move(MoveableEntity) and casted once;
What i would like you to do was look at the update method / entire class and see if you can improve the speed of things happening...
Ok. I will look when I am ungrounded.
this has kind of been addressed, re-assigning to @maximusvladimir until he takes a look
hud speed has increased considerably; if @maximusvladimir is done we can close this.
casting should happen once