I hadn't noticed that before.
This is because AmpYear adds 50 Reserve power to all parts that have ModuleCommand (IE: Pods and Probes) using the power of Module Manager.
The Mechjeb parts have ModuleCommand on it.
You can change the file \GameData\REPOSoftTech\AmpYear\MMConfigAmpYear.cfg to the following (the change is highlighted) it will remove all Reserve Power from both MechJeb parts.
I'll include this change in the next version.
I hadn't noticed that before. This is because AmpYear adds 50 Reserve power to all parts that have ModuleCommand (IE: Pods and Probes) using the power of Module Manager. The Mechjeb parts have ModuleCommand on it. You can change the file \GameData\REPOSoftTech\AmpYear\MMConfigAmpYear.cfg to the following (the change is highlighted) it will remove all Reserve Power from both MechJeb parts. I'll include this change in the next version.
Code:
@PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebAR202],!MODULE[MechJebPod]]:NEEDS[AmpYear] { RESOURCE { name = ReservePower amount = 50 maxAmount = 50 } }