Open AdiLakshmy opened 4 years ago
This is the below code I used for Qimage to Mat conversion
Mat QImageToMat(QImage image)
{
cv::Mat mat;
switch (image.format())
{
case QImage::Format_ARGB32:
case QImage::Format_RGB32:
case QImage::Format_ARGB32_Premultiplied:
mat = cv::Mat(image.height(), image.width(), CV_8UC4, (void*)image.constBits(), image.bytesPerLine());
break;
case QImage::Format_RGB888:
mat = cv::Mat(image.height(), image.width(), CV_8UC3, (void*)image.constBits(), image.bytesPerLine());
cv::cvtColor(mat, mat, CV_BGR2RGB);
break;
case QImage::Format_Grayscale8:
mat = cv::Mat(image.height(), image.width(), CV_8UC1, (void*)image.constBits(), image.bytesPerLine());
break;
}
return mat;
}
First I converted my output QImage to Mat and then I write that converted Mat in MJPEGWriter. I observed screen tearing problem. How can I solve this problem?