For lip sync we need to create mouth shapes for every character. How these shapes should look is described in the rhubarbs documentation.
Here's the image I used as a reference:
It's crucial to keep placement of mouth shapes in each spritesheet consistent, so that it's possible to match numbers generated by the rhubarb library with the mouth shape. Here is the spritesheet for J/Psi
Eye sprites are at the bottom of the spritesheet. They have different cell shape. With eyes, I think it's enough to create three sprites (Open, partly closed, closed) to animate an eye blink.
Remaining cells can be filled with eye/mouth shapes to express emotions.
Task description
For lip sync we need to create mouth shapes for every character. How these shapes should look is described in the rhubarbs documentation. Here's the image I used as a reference:
It's crucial to keep placement of mouth shapes in each spritesheet consistent, so that it's possible to match numbers generated by the rhubarb library with the mouth shape. Here is the spritesheet for J/Psi
Eye sprites are at the bottom of the spritesheet. They have different cell shape. With eyes, I think it's enough to create three sprites (Open, partly closed, closed) to animate an eye blink.
Remaining cells can be filled with eye/mouth shapes to express emotions.
The templates for each character will be uploaded here, so whoever wants can work on it. https://drive.google.com/drive/folders/1qVJnyz9IiaNU1s2nmEaC3vVWECbzBINO?usp=sharing
Progress:
Eye shapes for blinkingHe wears glassesEye/ Mouth shapes for emotions