Im currently aware of the logic problems of the custom entity. Im still actively working on it, but for its current state i decided to not give the Wand item, which can spawn those entities, a crafting recipe.
The config values might help out in case their destructive capabillities are too big.
Current problems:
[ ] targeting their own kind if no player is arround or is closer then any other onion entity
(fix with either their target selection or the attack goals filter the entity out of the pool)
[ ] summoner is now getting tracked but the logic to avoid it still needs some work
(just needs some fixing of the current logic)
Im currently aware of the logic problems of the custom entity. Im still actively working on it, but for its current state i decided to not give the Wand item, which can spawn those entities, a crafting recipe.
The config values might help out in case their destructive capabillities are too big.
Current problems: