Tool for easy dungeon loot chest replenishing.
It should have extended reach, no crafting recipe (only avaible in creative menu) and no durability.
It first checks, if staff is aimed at a chest. Then it decides between "blueprint chest" (aimed at chest with items inside) or "create new chest" (aimed at everything that isnt a chest or an empty chest)
Blueprint chest:
[x] remember chest size (e.g. double chest)
[x] get targeted chest to differentiate between blueprint chest and epmty - / non-chest blocks
[x] remember content items
[x] remember content item count
[ ] print count of items in chat, readable for the user only, as the confirmation
new chests:
[ ] check remembered chest size and place new chest
[x] place chest ontop or in front of view target
[x] place content according to saved nbt data in chest inventory
optional features:
[ ] toggle random item count and splitting
[ ] toggle size check for chests (allows max. Item count of only a small chest to be safe)
[ ] store multiple chest profiles to switch between differently valued loot (or create three different staffs)
Tool for easy dungeon loot chest replenishing. It should have extended reach, no crafting recipe (only avaible in creative menu) and no durability.
It first checks, if staff is aimed at a chest. Then it decides between "blueprint chest" (aimed at chest with items inside) or "create new chest" (aimed at everything that isnt a chest or an empty chest)
Blueprint chest:
new chests:
optional features: