keeping an array of channels in SoundEffect, whose size is determined when SoundEffect is added to map, that will allow a SoundEffect to be played on n channels simultaneously. (Imagine some stabs in quick succession, may want the sound to be able to overlap a little!) - equally this could be achieved by by the wav file itself... but less dynamic oooooh
keeping an array of channels in SoundEffect, whose size is determined when SoundEffect is added to map, that will allow a SoundEffect to be played on n channels simultaneously. (Imagine some stabs in quick succession, may want the sound to be able to overlap a little!) - equally this could be achieved by by the wav file itself... but less dynamic oooooh