JRVeale / hello-game

I started making a game engine. I got the jist of how they work, and decided it would be better to just use existing ones
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AudioComponent: n channels per SoundEffect #14

Open JRVeale opened 5 years ago

JRVeale commented 5 years ago

keeping an array of channels in SoundEffect, whose size is determined when SoundEffect is added to map, that will allow a SoundEffect to be played on n channels simultaneously. (Imagine some stabs in quick succession, may want the sound to be able to overlap a little!) - equally this could be achieved by by the wav file itself... but less dynamic oooooh

JRVeale commented 5 years ago

Potential Sound Improvements