I propose using Unity for the actual VR environment. It works on all major platforms, supports each VR headset we might potentially choose and you can easily add camera streams as textures in your "game".
As far as programming languages goes, Unity is going to mean C# will be used.
I propose using Unity for the actual VR environment. It works on all major platforms, supports each VR headset we might potentially choose and you can easily add camera streams as textures in your "game".
As far as programming languages goes, Unity is going to mean C# will be used.