Open jamesford42 opened 3 months ago
Hey, I think we've to update the plugin to the latest version of Unreal with EnhancedInput instead of the old InputSystem. Input works correctly if you remap keys, but best is to use InputAction now it's stable and enabled by default.
I have gotten to the plugin project loaded in editor and playing (simulating) but aside from the D and P keys nothing seems to actually do anything. I kind of assume im doing something wrong here, but i don't see what. Actually im not sure where the bindings to keys is actually happening, i see the input action events (which don't fire) though.