A render system should be responsible for managing objects which share the same shader or compatible shaders which can all live in the same pipeline. So basically a render system should just contain a pipeline/pipeline layout and other dependencies for those rendering structures.
Need to make a render system more generalized.
A render system should be responsible for managing objects which share the same shader or compatible shaders which can all live in the same pipeline. So basically a render system should just contain a pipeline/pipeline layout and other dependencies for those rendering structures.