Closed SoundsSerious closed 11 months ago
I ran into an issue where mesh elements weren't being added when the mesh size was larger than the height, so I added some protection to ensure at least one ring of mesh is made. I was a bit confused by the name "mesh size" i thought that meant the number of elements so I adjusted the description to mean the size of the element edge as I think was intended.
I also noticed an issue where the discretization change dynamically as the cylinder mesh was progressively made as y
changed so I moved this before the loop.
I see there are some "conflicts" but our code is exactly the same so I've removed my duplication for selection of y-origin
per axis selection.
Absolutely this makes sense. I didn't really think about control points as an option but makes perfect sense. I am currently breaking up the mesh to meet with some lateral beams and that would absolutely make my life a bit easier.
I have made the changes you requested.
I thought about adding a #TODO
note for a control point feature but didn't see that convention anywhere else in the lib so I left it out. You might like this add in for vscode to track bugs, fixes, and todos which helps me keep my head bolted on :) https://marketplace.visualstudio.com/items?itemName=Gruntfuggly.todo-tree