Closed SnoeGit closed 1 year ago
Why should we change guard_paper texture? It would be logical to replace all document textures with the ones they are
The guard paper was its own file separate from the rest. Thought it looked good when Ulgrin would hand over a paper looking similar to the document we read. The other documents would all need their own texture created and put into each and every document's template. Probably doable in a day but tedious.
About half way done with the textures and it's actually really nice seeing which papers are which outside of opening them in the inventory.
Is it really necessary to create so many achromatic textures for dropped items? 🤔
Does bother me with how many docs and note textures take up the items folder, should I move them to a new folder?
Is it really necessary to create so many achromatic textures for dropped items? 🤔
Kinda sucks a lot of the images on the SCP Documents are achromatic. Still helps seeing the image in the world regardless.
Seems good, maybe we don't need to create so many _Ext
textures for items.
Seems good, maybe we don't need to create so many
_Ext
textures for items.
I don't think this is a good idea to use high res image on small objects. We should make a "crash" test
Is it really necessary to create so many achromatic textures for dropped items? 🤔
Does bother me with how many docs and note textures take up the items folder, should I move them to a new folder?
I think yes. I will make a folder for INV images
Hm? Why over 300+ files were changed?
Port all changes into dev
branch
Hm? Why over 300+ files were changed?
This commit contains image compression, I think it is better to make a unique pr for compressions.
Also how we will change the INV icons?
Well, I did it. Please, make another pull request to apply changelog and 049 lines fixes (merge into dev
)
Why should we change guard_paper texture? It would be logical to replace all document textures with the ones they are