Closed jeffw387 closed 4 years ago
Indeed, it seems that any non-empty string causes it to fail. I'll look into it today. Thanks for reporting! :+1:
Now, for more clarity validatorArgs
is an array. I also improved error handling a bit, so you should be notified if glslangValidator
fails. I hope this helps!
Thanks for the quick response! I'll try it out soon.
I'm trying to set up for linting targeting vulkan/spir-v, so I was attempting to pass
"-V"
to the compiler. When I pass any arguments (that I've tried so far) the linter seems to silently fail.Here's the relevant section of
settings.json