For Issue #36
I modified the logic in tank.c to detect when the left or right path is moving in the opposite direction as the original path. In such cases, I negate the distance which in turn generates a negative velocity.
I tested a bunch of tight turns, and the velocity goes negative as expected (i.e. when the inside path goes back on itself)
For Issue #36 I modified the logic in tank.c to detect when the left or right path is moving in the opposite direction as the original path. In such cases, I negate the distance which in turn generates a negative velocity.
I tested a bunch of tight turns, and the velocity goes negative as expected (i.e. when the inside path goes back on itself)