JackDanna / FogentRoleplayCharacterSheet

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Refactor Weapon Effects in ItemData.csv #8

Open JackDanna opened 15 hours ago

JackDanna commented 15 hours ago

Currently, there are tons of items with weapon effects that don't match up with their quality tier. This growing pain originated from when I discovered a Weapon Effect should contain it's own BaseDiceTier.

First, should ensure there is no overlap between Weapon names and BaseDiceMod names. For instance, I'm pretty sure Shoddy Shortbow could both be a Weapon and a BaseDiceMod.

Second, ensure that all weapon items are usins the correct Weapon Effect corresponding to what the baseDiceTier should be for that weapon.