JacksonHoggard / voodoo2d

👹 2D Java Game Engine built in OpenGL
MIT License
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Mapping #15

Closed tinovasq closed 4 years ago

tinovasq commented 4 years ago

Description

Implements a system for storing of tilesets and maps, and then loading them into runtime memory. Down the road, can implement display as well Fixes #4 (under construction)

Type of change

Checklist:

JacksonHoggard commented 4 years ago

This is really impressive!

tinovasq commented 4 years ago

Thank you! It currently functions up to step 2/5 on that handy tutorial you linked, and is set up to do the rest fairly easily. It doesn’t output anything yet, but I’ll take it off draft because it’s ready to be built upon.

JacksonHoggard commented 4 years ago

OK cool. I looked at the code and it's a great framework to start with. Thanks again for your contribution!