Closed JacksonHoggard closed 4 years ago
Describe the bug When calling
Mesh.loadMesh("filename");
it tries to create a spritesheet for the mesh, but we only want to use one texture for our gameObject, meaning it throws an error trying to do this.
To Reproduce Steps to reproduce the behavior:
Expected behavior The texture should be loaded into the mesh and no error should be thrown.
Screenshots If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Describe the bug When calling
it tries to create a spritesheet for the mesh, but we only want to use one texture for our gameObject, meaning it throws an error trying to do this.
To Reproduce Steps to reproduce the behavior:
Mesh.loadMesh("filename");
Expected behavior The texture should be loaded into the mesh and no error should be thrown.
Screenshots If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):