How difficult did you find the game to be? What elements made it difficult (or not)?
The game was actually a lot of fun! My issue was that the gameplay kept lurching which seemed to be an optimization problem? I tried it on mac and windows and it seems to be happening. Outside of that though, I would rank this level difficulty at medium in a full build game.
If you found the game difficult, would you say it was "the good kind" of difficult or was the difficulty more annoying/stressful than anything?
Outside of the lurching part, I would saw that the rotation controls need to be mapped to something less intrusive. What I mean is I'm using my left hand to navigate WASD while trying to use that same hand to rotate the map. Perhaps there would be a way to offload that to the mouse?
Did you feel like you were able to properly understand the impact your actions had on the game's environment?
Yes and no. I eventually got the hang of what was going on, but it was a lot for a first level. Sometimes it was hard to see platforms in front of me, but this could easily be rectified with visual adjustments.
Did you feel like you were able to maintain your sense of direction throughout the the game?
No but that could have been due to the lurching. Take a look into URP.
Did you feel like your abilities (rotating the room, pulling green blocks) made the game more interesting than if you didn't have them?
They felt like a lot for a first room, but the perfect amount if you built up to it.
How easily were you able to understand/master the controls of the game?
I mentioned it earlier, but the left hand feels like it's tasked with too much.
How clear did you find the game's visual language to be (for example, different colors and shapes being used to differentiate elements)
It's a good idea, but they need to be clearer.
Would you be interested in playing a longer game (with an actual narrative and better visuals, among other things) based around this core concept?
I could see it being expanded into something larger. See games like ClusterTruck.
Do you have any suggestions on what you would improve in terms of mechanics and gameplay?
Just the lurching video issue and the balancing of hand responsibilities.
How difficult did you find the game to be? What elements made it difficult (or not)?
If you found the game difficult, would you say it was "the good kind" of difficult or was the difficulty more annoying/stressful than anything?
Did you feel like you were able to properly understand the impact your actions had on the game's environment?
Did you feel like you were able to maintain your sense of direction throughout the the game?
Did you feel like your abilities (rotating the room, pulling green blocks) made the game more interesting than if you didn't have them?
How easily were you able to understand/master the controls of the game?
How clear did you find the game's visual language to be (for example, different colors and shapes being used to differentiate elements)
Would you be interested in playing a longer game (with an actual narrative and better visuals, among other things) based around this core concept?
Do you have any suggestions on what you would improve in terms of mechanics and gameplay?