JacobGarneau / Prototype1

First prototype for CART 315
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Madeline - Playtest Feedback #3

Open m-hops opened 2 years ago

m-hops commented 2 years ago

How difficult did you find the game to be? What elements made it difficult (or not)?

If you found the game difficult, would you say it was "the good kind" of difficult or was the difficulty more annoying/stressful than anything?

Did you feel like you were able to properly understand the impact your actions had on the game's environment?

Did you feel like you were able to maintain your sense of direction throughout the the game?

Did you feel like your abilities (rotating the room, pulling green blocks) made the game more interesting than if you didn't have them?

How easily were you able to understand/master the controls of the game?

How clear did you find the game's visual language to be (for example, different colors and shapes being used to differentiate elements)

Would you be interested in playing a longer game (with an actual narrative and better visuals, among other things) based around this core concept?

Do you have any suggestions on what you would improve in terms of mechanics and gameplay?