JacobGarneau / Prototype1

First prototype for CART 315
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ZA_Iteration_04 #9

Open A-Zahra opened 2 years ago

A-Zahra commented 2 years ago

1. How easily were you able to understand that you could change the axis of rotation when you were standing on platforms with the three colored lines? Well, I didn't get to that level of the game! 2. How do you feel about being able to rotate the room in any way you want (instead of just clockwise / counterclockwise)? It's creative! But it is a little bit confusing at the same time. It took me a while to find out how the rotation mechanism works. 3. Did you feel like you were able to properly understand the impact your actions had on the game's environment? Yes, I did. I realized that with my rotation the floor and roof surfaces got replaced. 4. Did you feel like you were able to maintain your sense of direction throughout the game? Honestly, not much. But, I think if I played the game a few times more I could find a sense of direction. 5. Did you mostly plan your route before starting to move or did you improvise as you went through each level? I improvised as I went through each level. It was hard to plan the route from the beginning because of the rotation factor. 6. How easily were you able to understand/master the controls of the game? I didn't find it easy. I played a few times to figure out when I should rotate, jump or move in one of the directions. 7. Do you have any suggestions on what you would improve for the final game? I realized that I should also use my mouse to find the right angle of view. Maybe taking care of all of these controls at the same time would be too much and that's what makes using the game controls hard. So, I think it would be a good idea to attach the camera to the character so the camera rotates automatically with the character.