JacquesDiringer / GLEngine

Graphic Engine, OpenGL render system
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Vertex buffers pool, with a frame buffer manager #8

Open JacquesDiringer opened 6 years ago

JacquesDiringer commented 6 years ago

This, to avoid generating a new vertex buffer every frame for instanced rendering. We should be able to request a vertex buffer of a specific size and the manager would return the smallest unused buffer. Possibility to tag a buffer as used before we start working with it, then to tag it as unused.