This, to avoid generating a new vertex buffer every frame for instanced rendering. We should be able to request a vertex buffer of a specific size and the manager would return the smallest unused buffer. Possibility to tag a buffer as used before we start working with it, then to tag it as unused.
This, to avoid generating a new vertex buffer every frame for instanced rendering. We should be able to request a vertex buffer of a specific size and the manager would return the smallest unused buffer. Possibility to tag a buffer as used before we start working with it, then to tag it as unused.