Closed Griperis closed 1 year ago
Generally seems fine, but I wonder if it makes sense to have the environment variables per blender executable.
I think in general you want to have the same environment for all the blender versions you are developing with. Couldn't come up with a situation where you need a different env variable per blender executable.
When you use the same blender for development and also for art you can messup the installation of addons that you actually want to use with the symlinks from the vscode integration. This results in having the same addon twice (one from vscode, one from Blender installation from prefs).
Using the new "environmentVariables" config it is possible to specify e. g. SCRIPTS and CONFIG folders in order to automatically point them to some controlled location when developing.