Open Kratargon opened 2 years ago
What tier axe is in the chopper? Rubber trees require a higher-tier axe to harvest.
What tier axe is in the chopper? Rubber trees require a higher-tier axe to harvest.
Obsidian, which is definitely capable of chopping rubber trees (also why I used a higher-tier chopper, so I could put the axe in). Though, you should probably know that choppers seem to go around harvesting requirements: I found by accident that a flint axe in a chopper is capable of collecting wood from higher-tier logs, notably, the Natura woods, that they are not usually able to harvest. The catch is that this process is painfully slow to the point of impracticality, especially considering how cheap it is to get a better chopper/axe. I have not extensively tested this, but it's likely a bug as well.
Was there ever a solution to this issue?
Yeah necro, I know.
Progressive automation fixed this after 1.10 so you need to make rubber logs plain logs (add logWood oredict). Add these lines to scripts/oreDict.zs and reload your world:
# Allow chopper from progressive automation to chop rubber trees
<ore:logWood>.add(<MineFactoryReloaded:rubberwood.log:1>);
Yeah necro, I know.
Progressive automation fixed this after 1.10 so you need to make rubber logs plain logs (add logWood oredict). Add these lines to scripts/oreDict.zs and reload your world:
# Allow chopper from progressive automation to chop rubber trees <ore:logWood>.add(<MineFactoryReloaded:rubberwood.log:1>);
Is that all that's needed to fix this? As i don't see us backporting fixes from a MC 1.10 version of a mod.
I have added this to the scripts for AS2 on technic. Same version, just updated the zip.
Is that all that's needed to fix this? As i don't see us backporting fixes from a MC 1.10 version of a mod.
It worked for me on AS2 with no other changes. I don't know if I broke something by adding that oredict but I doubt it. If I see anything down the road as I play I'll update here.
Is that all that's needed to fix this? As i don't see us backporting fixes from a MC 1.10 version of a mod.
It worked for me on AS2 with no other changes. I don't know if I broke something by adding that oredict but I doubt it. If I see anything down the road as I play I'll update here.
Added the change to the repo as well, let me know if its fixed or not. Thanks. 468a67a3989b1637cd6a6a9adfbcca7465f8e266
I see nothing else wrong up to this point in my progress in AS2. I think it's fixed.
Bug Report
Progressive Automation choppers are capable of planting rubber tree saplings, however, they are unable to chop them.
Steps to Reproduce (for bugs)